Distractions in Sleeping Dogs work because the game mixes passive diversions with dynamic ones, and just because activities are close to each other doesn't mean that Hong Kong is a city bereft of challenges. You might be on your way to start a story mission, only to see an exotic car a client wants drive by. It's a city of countless, well-placed distractions, from street races to gang hideout infiltrations. United Front Games' vision of Hong Kong isn't the largest urban game world, but like the real city itself, it makes the most of its limited space. Yet, as the second of Square Enix's "Definitive Editions," this enhanced version of Sleeping Dogs does not exhibit the same level of care as this year's Tomb Raider re-release. As one of the better open world games of the last two years, this rerelease is not unexpected. Compared to recent game versions of Los Angeles in Grand Theft Auto V and Chicago in Watch Dogs, the dense depiction of Sleeping Dogs' Hong Kong lends itself well to all-business efficiency, where it doesn't take long to get anything done, whether it's a story mission or a stress-relieving brawl that you pursue. It's not an experience padded with multiple cities or the obligatory "slow living" town at the outskirts of the world map. Sleeping Dogs is an open-world crime game for busy people.
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